With the release of unity 5, getting together some code (open-ni, Kinect unity etc. ) that map open-ni bones to unity data. it gets a little wonky with the leg bones, but as a proof of concept, it’s working well.
With the release of unity 5, getting together some code (open-ni, Kinect unity etc. ) that map open-ni bones to unity data. it gets a little wonky with the leg bones, but as a proof of concept, it’s working well.